You'll need building materials aplenty, so the cyclops would be essential - both for building and going any further. With depth modules, any will get there (though you may need to park a seamoth on the ceiling). I planted an outdoor tray with acid shrooms in case of battery needs. Planter full of melons, battery chargers, water. Bio seems like it would be a real chore to maintain in such a remote place. I like thermal, but nuclear would be good, too. You won't find salt or corals, bladderfish are scarce. Southern entrance gets a nope from me because I seem to star in a horror movie if I even try to go in that way. I've not gone in the eastern opening, only gone out there. It is built using the Habitat Builder only inside the center of a Multipurpose Room or a Large Room. Blood kelp trench has no big bad guys but is harder to navigate. Northern entrance is easier to sail through but there are bad guys. Was this comment helpful? If so, upvote it. I am not a bot, but rather a second account created by u/arashio7. I would also recommend the prawn suit grappling arm, as the standard jump jets will not allow you to ascend some places. The #1 thing you will need is the prawn suit drill arm, as there are a large amount of outcroppings that can only be mined with it.Marblemelons provide quite a bit of energy, and if you have a farm of them in the same base power is essentially free and infinite. I only use the nuclear reactor in my main base, and use bioreactors in others.Your best source of water would be a water filtration machine or marblemelons, which also provide quite a but of food alongside it.I recommend building your base at or near the great cove tree, as it is very close to the active lava zone entrance and is safe from ghost leviathans.There is another entrance in the other blood kelp forest near officer Keen's lifepod, which also has a ghost leviathan, but its further in. The entrance I use most often is the one in the Blood Kelp zone near the underwater islands, but there is a ghost leviathan at that entrance. Maxed-out Seamoth cannot progress beyond the LR. Make sure you get those Depth Modules upgraded ASAP. On the Prawn Suit, Drill and Grapple arms are the classic loadout.Ħ) I like to bring a Cyclops with a Prawn Suit on board. Nukes and Bioreactors are fine too if you already have the setup ready for them.ĥ) Equipment-wise, bring your regular loadout, and I recommend the Reinforced Dive Suit for the thermal resistance. Supplement with a Water Filtration Module in your base to bring water with you outside of the vehicle.Ĥ) As I alluded to before, there are a ton of Thermal Vents in the LR, so Thermal Plants are a really easy source of electricity. closest to your main base).Ģ) The classic LR base location is the Tree Cove room (the one with the big blue tree), since it has a bunch of easy thermal vents and no aggressive fauna.ģ) Best source of water (and food) is an interior growbed with Marblemelons or Bulbo Trees. Recipe The blueprint for the Multipurpose Room Glass Dome can be scanned at Omega Lab. There is a large version of the Glass Dome meant for the Large Room. It is a large glass ceiling through which the player can look. It is constructed with a Habitat Builder and can be placed on top of a Foundation or it can be attached to a Seabase module. It provides a much larger space for movement than the I Compartment or the X Compartment, though much less than the Large Room. Keep in mind that if you build your base too far away from all the points of interest, you will have to spend a lot of time and resources traveling across the map.1) All the entrances are fairly equal TBH, just pick one that's the most convenient to you (e.g. The Multipurpose Room Glass Dome is a Multipurpose Room expansion module that can be built on top of the room. The Multipurpose Room is a Seabase Module. Remember, wherever you decide to build your base, ensure you have access to necessary resources, plan for power sustainability, and consider the proximity to important landmarks and areas of interest. Therefore, you will need to unlock technologies such as thermal plants or nuclear reactors to address the energy needs in these locations. However, keep in mind that each of these areas will have energy limitations, as solar panels may not be viable in many of them. This location is at a moderate distance from all the biomes and is roughly situated in the center of the map.Īs you progress technologically in the game, the possibility of creating bases in other biomes such as the Floating Island, the Kelp Forest, or even underwater caves emerges. Moreover, the area is abundant with resources such as fish and coral, which can be highly beneficial for sustenance and crafting purposes. This choice offers convenient access to sunlight, making solar energy a viable and reliable power source. The most optimal and popular location for beginners to build their base is near the surface in shallow waters.
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